Monday, December 27, 2010

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Chaos Ring - At last

Chaos Ring


By Square on Ipod (strictly Touch)

More ; 6 months ago I did give (it sounds bad, right?) Chaos Ring, discovered by chance, inspired me a lot and I liked Song Summoner (more I always play by Square x Ipod) unfortunately turned on only while I remain faithful to touch (still) to my Nano a little dated, but with your ears (do not ask for explanations).
Finally, thanks to Christmas, I was able to play and I amemttere that not only was I expected but better!.

we clarify some points:
- is strictly in English (or Jappo)
- the soundtrack is spectacular but there is no spoken dialogue
- is one of the few games ipod x Fully 3D-IPAD
- is a fairly classic RPG (dungeons, bosses, levels, magic)
- has, however, a particular method to learn the skills
- my knowledge of games for ipod is quite limited and I admit
- there are 4 stories, one for each couple, each with different activities and their revelations

As I write this draft of a review I only completed the first story and that of Escher Musiea.

Gameplay
Strictly touch but unpretentious and oversimplified, such as a call of duty can not remember the name it was impossible to use while the CR do everything with one finger.
The fights are turn based and you will initially 4 controls, the Solo Mode and Pair Mode (let us callus is a game full of Italianate names, see msotrilli which are called Gorgonzola) and in the Run Options. In Solo Mode
each character chooses what to do, the pair will fight the two together doing the same thing by concentrating the attack on a poor Mostrilli (it is not possible to attach two together) the bad thing is that the Pair Mode when the enemy does damage to both attack you as if you were a single entity, however, each turn you can choose what you prefer.
After choosing the "how" will open a new menu with:
- attack, go attack, physical attack classic short
- "Geniuses" and considerable skills are acquired in a particular way
- Objects, as always
- Defense, pg change pose ready to be beaten
The "Genetics" it is also useful in terms of history but will return more useful in combat, I will divide into three types (although officially it is not)
- Passive : skills are those that are active in the background as + x defense
- Active: be used by the battle menu, give additional bonus statistics for x rounds, speed, types of protection from damage, etc. ...
- Magic: are always active, but badly affect on the opponent and are of 3 types: Fire, Frost, Wind.
I have so divided and because of the use of small icons that XD.
addition to the ability due to genes "taken" in battle there are human genes but are more of the classes (eg Human Warrior, Human Wizard) that are due to those who have in the squad and are interchangeable are between two of the couple.
Genetics derives from monsters to fight against, and each has 6 hidden skills always released to the sound of fighting for then a pretty good range of skills, you will not always all (because there are so many), but you can equip three types of genes at a time (eg + Demon Genes Genes Genes Manta Tigre +) just as if they were a piece of equipment. Ah, yes
equipment consists of three genes, a jewel, a weapon, armor pieces can be found in chests in dungeons if not paid the funny creature of the store, in the media at every turn through the store will stock ;, not to mention that the little man of the shop is funny both in appearance and dialogue that is crazy. Another important thing
in the fighting is what I call the "washer" yet another reminder of the Ring, is an indicator in the upper left divided into eight sections that are filled or emptied bonus damage to you or the enemy.
beginning of each battle will be equal (or washer empty) usually attack you first winning an advantage (usually half full washer in your favor, then light blue) as the washer is full most of your damage will be huge, but same thing goes for your opponents.
washer loses a point for every attack on and fills up when you kill an enemy or performed some great kind of a critical hit or "bang" (I think is the right translation) or when out of the way an enemy with a single blow using his elemental weakness, in this case 2 notches .
In short it is very easy to take off also marks every time you get to 0 or la'vversario notches will be a reversal of the advantage that will give the new dominant force washer half full (I hope you understand).
Chaos Ring has also inherited from the bad FF13 bitudina self-care at the end of each battle (thus making you have a semi useless if caterba objects using a minimum the brain in the fighting) but at least the MP are cured only by using certain objects or returning to the "base" scenario or the Ark Arena itself.
A law seems a bit complicated but it makes the hand very quickly, also there is not much strategy behind, in fact is very simple and easy than it should be noted the weaknesses of opponents to defeat them at once and fill most of the "washer".
There is a name that is a remake to the classic RPG games, also called the Phoenix Mulled wine (alcohol haha). The tutorials are precise
and useful even if sometimes they throw too many irons in the fire, in any case you can read them when you want.
To move just tap the screen and move your finger in dirazione you want, it is a kind of pad where it is touched, to interact by touching the exclamation mark that appears or at least make a touch screen.
The annoying thing is the map of semi-useless, given that we only show areas of blocks and steps in some areas but very dilapidated and full of elements (such as purgatory) to get an idea of the areas would not be passable bad however each area is very small.
You can not do much with the camera, in fact nothing stages of "exploration" right in the battles you can just view the spsotare the rest is automatic.
Map, save, the menu of the characters (then called Camp) opens everything from a small icon in the upper right.
You can save at any time, you can not miss the games against the bosses.
In the exploration phase in addition to wander aimlessly through the crystals, there are areas which bring in a little less folk areas such as forests and glacier valleys, like most futuristic and aseptic areas where often there are mini puzzle Puzzle of a different kind of difficulty ridiculous but they are a nice interlude because the fights are a bit repetitive because it is much easier because everything is always those monsters are due to genes, and only changes the color (red dog, yellow dog, dog Green, dog ... and that's it!).
However, once did a puzzle will be resolved during his lifetime.
As mentioned dungeons and 4 are divided into 2 parts, both with their boss and when you die you are automatically returned all'Ark Arena and once the half and the first boss you can start the dungeon from the beginning of Part Two.
What else? At the end of the story of a couple you unblock the New Game + mode that will make you start the story from the beginning but you keep everything (armature, genetics and the like) except that the level will return 1.

Plot [attention contains spoilers]
The plot in some places it is a bit convoluted and it is unique for each couple (for obvious reasons).
This is the part in common:
of a sudden 5 pairs for men and women gather in a living room a bit flashy without knowing how they arrived there, a mysterious figure appears above them and comes as The Agent, and says they are sull'Ark Arena (Arena Ark thee ...) and have been selected for a deadly game that will compete through the dangerous dungeons and finally head to head, who will win but it will have immortality which affects differently on each character. After the initial presentation, however, will rebel at The Garrick Agent by going to his death, because those who break the rules (of which there is also that the deadly clashes that are prohibited unless the same arena with the couples decided by The Agent ) went to his death at the hands of the Grim Reaper The agent can only evoke the poor man disappears in a cloud of violet and he is nothing.
Every beginning is different depending on the couple who played, how it changes and why High Garrick also die each character has his doubts and misgivings and must "evolve" throughout history to escape death linking more and more with his partner.
the end after defeating the other couples and our heroes The Agent will return home one last time but when I go out the door of the Ark Arena will be in a wild world unknown to them, a mysterious voice from a spaceship above them to explain that each pair had been taken from different locations in space and time which are now in the distant past, their final mission, now that they are immortal is to be the Adam and Eve create the situational and a race of humans stronger and durable than able to avert the end of the world (from which they escaped sleeping).
It all ends with a To Be Continued ... you always hope to ipod touch and by the end of the world XD.

As stated, each pair has its own history and is different right from the start with the other, the first two pairs are playable and Escher-Misiea Zhamo and Eluca.
Brief introduction of each PG:
Musiea Escher and jump them as being the only story I did at the time you will find the summary of their sad story below.

Eluca: A woman warrior in the service of the kingdom of the south, considered the strongest. He was about to behead Zhamo order of the 'Divine King' with his family when the sky suddenly darkened. At first it Zhamo jealous of both his role and that of his manners, his intellect, but then makes up her mind to join Zhamo to overthrow the 'Divine King'.

Zhamo: The prince of a kingdom in the south, as he was about to be beheaded for defying the 'Divine King', has seen the light and is finished with his executioner, Eluca, ark. He admits that he never hated Eluca INSTRUMENTS because it was just one of the 'Divine King' and his only goal is to overthrow the 'Divine King' to lift people out of poverty. At first he lacks a little confidence in himself, but thanks to Eluca Escher and becomes a great warrior.

Ayuto: IN NON WORKING SINCE I missed the story begins.

Princess Mana (or Shea): IN NON WORKING SINCE I missed the story begins.

Olgar: IN NON WORKING SINCE I missed the story begins.

Vahti: IN NON WORKING SINCE I missed the story begins.

ESCHER AND THE HISTORY OF MUSIEA

Start with the eclipse, then Escher is catapulted into the arena in which a young blond woman tries to kill him immediately but he does not know who and, after he threatened to kill him if he tries again but that seems to calm down and not talking to him a dirty look. Here a word with Garrick and Alto and the other participants before being abruptly interrupted by the arrival of The Agent says the magic word "immortality" gl iaffibbila and the blonde mad as a companion in misfortune which says flatly that may or may not do anything but he wants at all costs immortality. At
Escher is often insensitive bastard though arriving too slowly softens to reveal his past to Musiea.
Musiea in turn tells him who knows him now because he is the bastard who murdered the priests and priestesses of the monastery where he was welcomed but excuse saying she had given birth to the massacre because the dear Priests were selling orphans (which has saved and referred Musiea cares at the moment) had also given refuge to a traitor to the organization's he works for. She obviously does not believe him at all. With the progress of history between an attack and the other, however, Escher feel bad revealing an insensitive Musiea who is dying from a disease, says now that she's obviously not going to pity him for that. Then, when the "council" of The Agent shall be bound, Musiea Escher asked for explanations on why they are a pair, while the others are bound to us that much closer to a sister assassinée more or less legitimate. Escher did not know, has never seen, but reveals that it is of noble origin, kidnapped at a young age remained in the hands of the kidnappers as their parents did not seem particularly interested in ransom. He lives his quiet life before being "saved" by some riders a day and be riprotato home, a place where everyone looks down upon. Unable to bear it escapes again and decides to put his skills and consocenze the service of a company that fights crime. The end of it and the two have a similar past hatreds convincon enough. However, during the clashes following Escher says that can not die, the disease or not, because it must review a person, a girl of noma Aida and as he was kidnapped and became for a while her little sister, but he fled to avoid slavery, with a promise to return to her one day. Misiea seems to be puzzled by this part of history and during the battle against hard-Eluca Zhamo be the reveal of her Aida.
Once fled had gone to the monastery where they had renamed Musiea. Inseparably united in a case not too fortuitous defeat their opponents and are preparing to receive immortality. When The Agent apper however, reveals that their defeat is the next test, Escher will better protect its partners and thus break the genetic defect that was killing him, thus indicating also a roundabout way that a defect was "planted by others" (I have the feeling that Ayuto is waving his hand XD). After beating the overall plot as the two reached the world many years ago.
Musiea still lives up to the end with his desire for revenge, even if the end seems to forgive each other.
were initially conceived as actors, so there are many more art work and extra for them XD.
level of PG at the end of history (too much) 32, about 25 hours of gameplay, all facendol osenza lost too in dungeons, and more things.


Extras and Additional info
Highs:
- Handwriting unthinkable for this ill-used jalopy to MP3 (XD I hate it vaguely)
- gripping storyline and PG from st ---- ( cof cof)
- it's square!
- is some good music but the dialogue I dispaicevano
-
is lightweight and easy enough - there anyone who can play both as subjects and as
gameplay - nice idea of genes and the final

Defects:
-
repetitive battles - always show much Similar
- has followed a bloody XD I want to follow NOW! (The suppy is crazy)

There are some obvious references to some FF (ok maybe not everyone has thought about the FF7 battle against the lions but not romepte purple, ok?) And graphic illustrations of the concepts and characters are very beautiful, even the faces in the dialogues are very expressive and sometimes funny ... OK! OK! I admit the designs are art director of FFVII, FFVIII and FFX so obviously the suppy drooling and crying all the illustrations.
The soundtrack was added to the iTunes Store due largely to strong demand, a sign of what is beautiful.
The New York Times said of Chaos Ring is "A esperinza most popular global entertainment and leisurely of Final Fantasy XIII. " very free translation XD


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